// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "Hidden/BlurPassesForDOF3"
{
	Properties
	{
		_MainTex("Texture", 2D) = "white" {}
	 _TapMedium("TapMedium (RGB)", 2D) = "" {}
	_TapLow("TapLow (RGB)", 2D) = "" {}
	}


	SubShader
     {
  ZTest Always
  ZWrite Off
  Cull Off
  Fog { Mode Off }

    LOD 100
	Pass
	{
	
	

	CGPROGRAM
	#pragma vertex vert
	#pragma fragment frag
	#include "UnityCG.cginc"
    #define Fixed3(value)  fixed3(value, value,value)

	struct VertexInput {
    fixed4 vertex : POSITION;
	fixed4 xlv_TEXCOORD0 : TEXCOORD0;
    //fixed2 xlv_TEXCOORD1 : TEXCOORD1;
    //fixed3 xlv_TEXCOORD2 : TEXCOORD2;
    //fixed3 xlv_TEXCOORD3 : TEXCOORD3;
    //fixed4 tangent : TANGENT;
    fixed3 normal : NORMAL;
    //fixed4 xlv_COLOR : COLOR;
	//VertexInput
	};


	struct VertexOutput {
	fixed4 pos : SV_POSITION;
    UNITY_FOG_COORDS(1)
    //fixed4 xlv_COLOR : COLOR;
	fixed2 xlv_TEXCOORD0 : TEXCOORD0;
    //fixed4 xlv_TEXCOORD1 : TEXCOORD1;
    //fixed4 xlv_TEXCOORD2 : TEXCOORD2;
    //fixed4 xlv_TEXCOORD3 : TEXCOORD3;
    //fixed3 xlv_TEXCOORD4 : TEXCOORD4;
	//VertexOutput
	};


 sampler2D _TapMedium;
 sampler2D _TapLow;

	VertexOutput vert (VertexInput v)
	{
	VertexOutput o;
	//o.pos = UnityObjectToClipPos (v.vertex);
	//o.xlv_TEXCOORD0 = TRANSFORM_TEX(v.xlv_TEXCOORD0, _MainTex);
	
  float2 tmpvar_1;
  half2 tmpvar_2;
  tmpvar_2 = v.xlv_TEXCOORD0;
  tmpvar_1 = tmpvar_2;
  o.pos = UnityObjectToClipPos( v.vertex);
  o.xlv_TEXCOORD0 = tmpvar_1;

    UNITY_TRANSFER_FOG(o,o.vertex);
   
	return o;
	}


	fixed4 frag(VertexOutput i) : SV_Target
    {
    //fixed4 tmpvar_2 = tex2D(_MainTex, i.uv);
	UNITY_APPLY_FOG(i.fogCoord, tmpvar_2);
	
  float4 tmpvar_1;
  half4 tapLow_2;
  half4 tapMedium_3;
  fixed4 tmpvar_4;
  tmpvar_4 = tex2D (_TapMedium, i.xlv_TEXCOORD0);
  tapMedium_3 = tmpvar_4;
  fixed4 tmpvar_5;
  tmpvar_5 = tex2D (_TapLow, i.xlv_TEXCOORD0);
  tapLow_2 = tmpvar_5;
  half tmpvar_6;
  tmpvar_6 = clamp ((tapLow_2.w * tapLow_2.w), 0.0, 1.0);
  tapLow_2.xyz = lerp (tapMedium_3.xyz, tapLow_2.xyz, Fixed3((tmpvar_6 * tmpvar_6)));
  tmpvar_1 = tapLow_2;
  return tmpvar_1;

	}
	ENDCG
	}
  }
Fallback "Diffuse"
}

